A |
Basis Stange |
Basic staff improves the status values of strength and stature. Required for other staff talents. |
1 |
Kranich Stoß |
Attacks the enemy and deals 27 damage. |
2 |
Kranichs Seele |
Increases the impact of Crane Strike and the hit chance of the skill by 3%. |
3 |
Mörderischer Blick |
Increases Body Attack by 25 and reduces MP limit by 62. Cannot be combined with Imperial Defence. |
4 |
Schlangenseele |
The enemy hears the hiss of a snake after Murderous Gaze. Lowers his body protection by 18 for 20 seconds. Can be used up to 3x at the same time. |
B |
Assistent Stangen |
Assistant Rods improves the status values of Strength and Stature. Required for other staff talents. |
5 |
Tiger Matrix |
Increases your body attack and that of your nearby teammates by 65, but reduces your critical hit chance by 25%. You can only use one Matrix at a time. |
6 |
Frontalangriff |
Requires Tiger Matrix. Inflicts 39 damage and a chance to inflict Brain Shock on your opponent, draining their HP by 33 every 3 seconds for 15 seconds. |
7 |
Tiger Sprung |
Requires Tiger Matrix. Inflicts 72 damage and a chance to inflict a dizziness that dazes the opponent for 1.5 seconds. |
8 |
Kaiserliche Abwehr |
Max. HP +75, Block Rate +10%, Body Protection +66, Magic Protection +72, Defence +35. Critical Hit chance -20% and MP -17%. Cannot be combined with Murderous Gaze. |
9 |
Verspotten |
Can be used after Imperial Defence. Taunts the target into attacking you for 4 seconds. |
10 |
Verlorene Kontrolle |
Requires Imperial Defence. Deals 40 damage and lowers the opponent's armour by 59 for 20 seconds. Can be stacked up to 5x. |
11 |
Fliegender Drache |
The dragon deals significant damage to the enemy after the serpent soul, its roar deals an additional 40 points of damage. |
12 |
Ablenkung |
Professional martial arts skill that activates after blocking an attack with your pole. Restores 14 HP every 3 seconds. |
13 |
Heiliges Schild |
Professional martial arts skill that activates after blocking an attack with your pole. Restores 14 HP every 3 seconds. |
14 |
Vorherrschaft |
Sprinting at a group from a distance breaks all skills and immobilises enemies for 4.5 seconds. |
C |
Profi Stangen |
Profi Poles improves the status values of Strength and Stature. Required for other pole talents. |
15 |
Drachen Matrix |
Activates the Dragon Matrix and reduces the enemy's Defence by 173 points and Attack skill by 150 points. Only one matrix can be activated. |
16 |
Stürmische Winde |
Requires Dragon Matrix and attacks nearby enemy groups, dealing 183 damage and paralysing them for 3 seconds. |
17 |
Kraft und Ansehen |
Requires Dragon Matrix. Causes a huge threat and causes nearby enemies to attack you for 6 seconds. |
18 |
Windseele |
Can be used after triggering Imperial Defence. Attacks nearby enemy groups and deals 171 damage. |
19 |
Geschenk des Kaisers |
Requires Imperial Defence. Increases maximum HP by 700, increases block by 300 and disease resistance by 20. |
20 |
Eiserner Wille |
Requires Imperial Defence. Increases bleed resistance by 160 and disease resistance by 14 points. |
21 |
Erdbebenseele |
Deals 43 damage and knocks the enemy's weapons from their hands, disarming them for 5 seconds. |
22 |
Ausmaß |
Earthquake Soul can attack all enemies within 5 metres. |
23 |
Abgebrochener Fels |
After the opponent is disarmed by Earthquake Soul, the rock provides a fierce attack and enormous damage. |
24 |
Springender Drache |
Requires Murderous Gaze. Deals 59 damage, provides deterrence and reduces the chance of a critical hit by the opponent by 20%. |
25 |
Macht umleiten |
Reduces the opponent's attack by 90 points while in Distraction status. |
26 |
Umgekehrte Skala |
For pole fighters, there is a 30% chance of getting rid of a negative status after an opponent's critical hit. Consumes 4% of your MP. |
D |
Feldherr |
General improves the status values of Strength and Stature. Required for other pole talents. (Lvl 80) |
27 |
Leuchtender Himmel |
Inflicts considerable damage on the opponent. Confuse resistance increases by 150 for 4 seconds and the opponent is disarmed for 1 second. Puts you into Raging Fury status for 10 seconds. |
28 |
Unheilige Wut |
Requires the Raging Fury status. Inflicts significant damage to the opponent. Confuse resistance increases by 150 for 4 seconds and the opponent is disarmed for 1 second. Puts you into Faithful Spirit status for 10 seconds. |
29 |
Treue Seele |
Requires the Faithful Soul status. Inflicts significant damage to the opponent. Confuse resistance increases by 150 for 4 seconds and the opponent is disarmed for 1 second. Puts you in King's Hammer status for 10 seconds. |
30 |
Königs Hammer |
Requires the King's Hammer status. Inflicts significant damage to the opponent. Confuse resistance increases by 150 for 4 seconds and the opponent is disarmed for 1 second. |
31 |
Kriegsirre |
Deals heavy damage to an opponent and puts you in Wildman status, increasing your Magic Defence by 400 for 6 seconds. Can be used up to 3 times simultaneously. |
32 |
Kriegs-Muse |
Boosts the effect and hit chance of War Cirrus by 20%. |
33 |
Lebensfalle |
Causes life trap for 20 seconds. If the opponent is hit by you or one of your team partners, 20 HP is restored. |
34 |
Lebenssprung |
Boosts the effect of Life Trap, restoring 96 HP and 96 MP. |
35 |
Unkaputtbar |
Permanently increase your damage dealing by 10. |
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