||Basic two-handed improves status values of strength and stature. Required for other two-handed talents.
||Inflicts the bite of a dragon on the enemy, reducing their protective armour by 13 points for 12 seconds. Can be used up to 3x at the same time
||Boosts Dragon's Bite, increasing its effect against protective armour by 13 points.
||Reduces maximum MP by 46 and increases hit chance by 34 points. Cannot be combined with combat knowledge.
||Increases body attack by 25 additional points on Panda Strike.
||A heavy blow stuns the enemy for 6 seconds.
||After being stunned with Moon Slash, the enemy is dealt additional damage and the chance of a critical hit increases by 17%.
||Assistant Two-Handed improves status values of Strength and Stature. Required for other two-handed talents.
||Madly swinging the sabre around confuses the opponent and makes them tremble for 3 seconds.
||Inflicts a state of shock on the opponent when using Sabre Frenzy, stunning them for 2 seconds.
||Increases weapon damage by 17 while reducing max MP by 271. Cannot be combined with Panda Strike.
||Increases the effect of Combat Knowledge. Weapon damage is increased by 8 and max MP is reduced by 271.
||Attacks all enemies in front of you. Deals damage of 225. Inflicts Torch status on you.
||Increases 8-Diagram's attack radius by 5 metres and reduces the cooldown time by 10 seconds.
||Attacks all nearby enemies. Deals a damage of 269. Can only be used with 8-Diagram.
||Increases dodge rate for close attacks by 15% and dodge rate for ranged attacks by 50% for 15 seconds.
||Profi Two-Handed improves status values of Strength and Stature. Required for other two-handed talents.
||Increases attack damage by 17%. If the attack misses its target, the hit chance increases by 10% for 20 seconds.
||If the target is stunned by Sabre Rush, Strong Blade or Headbutt, 550 additional damage is inflicted.
||Causes damage and dizziness, reducing dodge and block rate in melee by 8%. Can be used up to 3x at a time.
||Strengthens the effect of Thunder Strike and reduces dodge rate by an additional 20% and block rate by 12%.
||The dizziness subsides but the enemy shows fear for 12 seconds, reducing the hit rate by 30%.
||The wind causes the enemy to lose 42 stamina per second and you yourself gain 39 stamina per second. Runs for 15 seconds.
||Increases Hurricane's skill strength by 7 and critical hit chance by 10%.
||Increases your Body and Magic Protection by 348, but reduces movement speed by 50% and uses 5 Stamina per second.
||Deals 81 damage to a single enemy during immunity and paralyses them for 2.5 seconds. Ends the Immunity status.
||During immunity, causes a fierce rush from 12 metres and paralyses the enemy. After use, immunity disappears.
||Combat Master improves status values of Strength and Stature. Required for other two-handed talents. (lvl 80)
||When used, the opponent is paralysed for 0.5 seconds and you reach Shadow Tactics. This lasts for 10 seconds.
||Requires Shadow Tactics. While Shadow Tactic is in effect, the opponent is stunned for 0.5 seconds and you reach Twilight Tactic. This lasts 10 seconds.
||Requires Twilight Tactics. While Dark Shadow Tactic is casting, the enemy is stunned for 0.5 seconds and you reach Sinister Shadow Tactic. This lasts for 10 seconds.
||While Sinister Tactics is casting, the opponent is stunned for 0.5 seconds.
||Breaks through the enemy's defence and inflicts Weakness points on the enemy, which reduces their armour by 240 for 15 seconds.
||Reinforces Acht Öffnung and increases Weakness points by 60.
||You become enraged for 20 seconds, allowing you to trigger the Enrage skill with each attack.
||Boosts Battle Fury, increasing the chance of triggering the Enrage skill by 5%.
||Permanent extension of stoning by 0.3 seconds with the Angered skill.